Rather than turn-based battles, Othercide’s action takes place on a timeline of actions, reactions, and interruptions. There’s a reason we’ve been talking about this so much in the lead-up to release - the Dynamic Timeline System is everything in Othercide, and it’s how you’ll win the day. In this blog, we’re laying out a load of the basic systems of the game, as well as giving advanced tips for your war. Sound fun? We think it is, and it’s coming your way on July 28. With bullet, blade, spear, shield, and all the wit you can muster, you must defeat Suffering and save reality. Othercide is a tactical RPG cast in black, white, and red where you control an army of Daughters, echoes of the greatest warrior to ever live, against the forces of the Suffering Other. If players were able to beat The Nucleus, but not The Suffering, they will earn the Suffering Parasite Remembrance that rewards players with an additional 50% XP gains in the next playthrough.Hello everyone, and welcome to the dark and beautiful world of Othercide. After receiving the flower, players can also choose to start a new recollection, and all of the current Daughters will be sent to the cemetery where they can later be resurrected. This allows all Daughters to start at the maximum level of 15. Once The Suffering has been defeated, players will be rewarded a Remembrance Perk: the Flower of Paradise. Because this is the last battle, players should be willing to sacrifice as many Daughters as needed to finish this final battle, as they can be resurrected at a later date. Then, Slam can be used repeatedly to delay The Suffering’s attacks. This moves the Shieldbearer up in the timeline as The Suffering is attacked. There is a unique advantage that Shieldbearers will have over The Suffering: if Blacksmith’s Grace is used, it will activate when Pain is activated. Have Soulslingers use intercepting rounds to interrupt The Suffering’s attacks and protect their sisters. Also, keep the most important or weak Daughter the furthest away from The Suffering, as it should switch with her and prevent her from taking damage. Keeping all of the Daughters spread out will keep them from receiving damage from The Suffering as it uses Ordeal, and using strong attacks can make it hard for the boss to earn back its HP. Purity will reset the initiative to zero when The Suffering is at 60% health. Pain will restore 150 HP to The Suffering every time it is attacked, and Love will interrupt melee attacks and push the Daughters back. Distress will also give the Daughters a 20 initiative delay. This can be difficult to predict, as Ordeal will frequently displace them. Take care not to place them where their crosses will reach each other. Hardship will cause 1000 damage to emit in a cross pattern from each of the Daughters. The Suffering can use Ordeal to switch positions with the Daughter that is furthest away from it and combust to deal 600 damage. Its instant abilities are Ordeal, Hardship, and Distress. This triggers First Crack and resets the initiative to zero. The next phase can be reached quickly with this strategy. Blademasters and Scythedancers should be used to damage The Nucleus as much as possible so that the Daughters don’t have to continuously take damage as the battle wears on. Reanimation will summon Corrupted Daughters, and Reshaping will transform them into a Hopebreaker. Send in shieldbearers to slow it down and delay its turns, and, as a result, its teleportation abilities. While the damage isn’t excessive, changing position on the map can make strategizing difficult. Instinct will deal 250 damage to a nearby daughter and allow The Nucleus to teleport anywhere on the map. Its three skills are all instant: Instinct, Reanimation, and Reshaping. It also has multiple phases that it will go through as its health drops. Like The Maid, The Nucleus only has 35,000 HP, which makes it seem like a not-so-difficult boss. While they are taken out, The Nucleus should appear within a few turns. There will also be five enemy Corrupted Daughters on the map preceding The Nucleus. In the final battle, players are allowed to use five daughters instead of the standard four.
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